Mechanic

Jump fatigue is not limited to capital pilots, it also affects anyone using a jumpbridge. Please read up on the topic as its important for everyone to understand the new mechanic.


Cooldown = Timer preventing you from jumping

Fatigue = Penalty timer used as a basis for the cooldown timer

Everytime you travel using a jump mechanic this happens:

Calculation

Cooldown (minutes) = Max ( fatigue / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) )

Fatigue (minutes) = Min ( 60 * 24 * 30, Max ( fatigue, 10 ) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) )

Be aware that there is no benefit in waiting for fatigue to decay below 10 minutes

Fatigue Bonus

ShipJumping to Cyno
Bridged by Titan
Using Jumpbridge
Jumping to Covert Cyno
Bridged by Black Ops
Black Ops 50% 50%
Covert Ops, Force Recon 0% 50%
Blockade Runner 90% 95%
Standard Industrial, Deep Space Transport, Capital Industrial, Jumpfreighter, Freighter 90% N/A
Everything else 0% N/A

Jump Range

ShipRange (ly)
Jumpfreighter, Rorqual 5.0 - 10.0
Black Ops 4.0 - 8.0
Carrier, Force Auxillary, Dreadnought 4.2 - 7.0
Supercarrier, Titan 3.6 - 6.0
Brought to you by kiu Nakamura / Brave Collective