Jump fatigue is not limited to capital pilots, it also affects anyone using a jumpbridge. Please read up on the topic as its important for everyone to understand the new mechanic.
Cooldown = Timer preventing you from jumping
Fatigue = Penalty timer used as a basis for the cooldown timer
Everytime you travel using a jump mechanic this happens:
Cooldown (minutes) = Max ( fatigue / 10, 1 + ( distance in lightyears * ( 1 - bonus ) ) )
Fatigue (minutes) = Min ( 60 * 24 * 30, Max ( fatigue, 10 ) * ( 1 + ( distance in lightyears * ( 1 - bonus ) ) ) )
Be aware that there is no benefit in waiting for fatigue to decay below 10 minutes
| Ship | Jumping to Cyno Bridged by Titan Using Jumpbridge | Jumping to Covert Cyno Bridged by Black Ops |
|---|---|---|
| Black Ops | 50% | 50% |
| Covert Ops, Force Recon | 0% | 50% |
| Blockade Runner | 90% | 95% |
| Standard Industrial, Deep Space Transport, Capital Industrial, Jumpfreighter, Freighter | 90% | N/A |
| Everything else | 0% | N/A |
| Ship | Range (ly) |
|---|---|
| Jumpfreighter, Rorqual | 5.0 - 10.0 |
| Black Ops | 4.0 - 8.0 |
| Carrier, Force Auxillary, Dreadnought | 4.2 - 7.0 |
| Supercarrier, Titan | 3.6 - 6.0 |