Jump |
Cooldown |
Wait Period (optional) |
Fatigue* (before jump) |
Jump Distance |
Fatigue* (after jump) |
Travel Time (sum) |
---|---|---|---|---|---|---|
#1 | N/A | N/A |
0ly 0ly 6ly |
N/A | N/A | |
#2 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#3 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#4 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#5 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#6 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#7 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#8 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
#9 | 1m |
0m 0m 0m |
9m |
0ly 0ly 6ly |
N/A | N/A |
* Be aware that there is no benefit in waiting for fatigue to decay below 10 minutes